Prediction Princess Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Impcantation Candoll
R Rarity
Impcantation Candoll
R Rarity
Impcantation Candoll
LIGHT 4
Impcantation Candoll
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.

R Rarity
Impcantation Talismandra
R Rarity
Impcantation Talismandra
R Rarity
Impcantation Talismandra
DARK 6
Impcantation Talismandra
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.

N Rarity
Prediction Princess Bibliomuse
N Rarity
Prediction Princess Bibliomuse
N Rarity
Prediction Princess Bibliomuse
EARTH 9
Prediction Princess Bibliomuse
  • ATK:

  • 2500

  • DEF:

  • 2500


FLIP: You can add 1 "Prediction Princess" monster, except "Prediction Princess Bibliomuse", and 1 Ritual Spell from your Deck to your hand. If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position. You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.

SR Rarity
Impcantation Chalislime
SR Rarity
Impcantation Chalislime
SR Rarity
Impcantation Chalislime
DARK 7
Impcantation Chalislime
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.

UR Rarity
Prediction Princess Tarotrei
UR Rarity
Prediction Princess Tarotrei
UR Rarity
Prediction Princess Tarotrei
LIGHT 9
Prediction Princess Tarotrei
  • ATK:

  • 2700

  • DEF:

  • 1200


You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn. ● During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position. ● During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.

UR Rarity
Prediction Princess Tarotreith
UR Rarity
Prediction Princess Tarotreith
UR Rarity
Prediction Princess Tarotreith
DARK 9
Prediction Princess Tarotreith
  • ATK:

  • 1200

  • DEF:

  • 2700


You can Ritual Summon this card with "Underworld Ritual of Prediction". Must be Ritual Summoned, or Special Summoned with "Prediction Princess Tarotrei". You can only use each effect of "Prediction Princess Tarotreith" once per turn. (Quick Effect): You can activate 1 of these effects; ● Flip any number of face-down monsters you control to face-up Defense Position. ● Flip any number of face-up monsters you control to face-down Defense Position. FLIP: You can Special Summon 1 Flip monster from your Deck in face-down Defense Position.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Diviner of the Herald
UR Rarity
Diviner of the Herald
UR Rarity
Diviner of the Herald
LIGHT 2
Diviner of the Herald
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.

SR Rarity
Pre-Preparation of Rites
SR Rarity
Pre-Preparation of Rites
SR Rarity
Pre-Preparation of Rites
Spell Normal
Pre-Preparation of Rites

    Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.

    N Rarity
    Prediction Ritual
    N Rarity
    Prediction Ritual
    N Rarity
    Prediction Ritual
    Spell Normal
    Prediction Ritual

      This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.

      R Rarity
      Underworld Ritual of Prediction
      R Rarity
      Underworld Ritual of Prediction
      R Rarity
      Underworld Ritual of Prediction
      Spell Normal
      Underworld Ritual of Prediction

        This card is used to Ritual Summon any "Prediction Princess" Ritual Monster from your hand or GY in face-up Attack Position or face-down Defense Position. You must also Tribute monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During the Standby Phase, if you control a "Prediction Princess" Ritual Monster: You can banish this card from your GY; Special Summon 1 non-Ritual "Prediction Princess" monster from your Deck in face-down Defense Position.

        Extra Deck

        UR Rarity
        Elder Entity N'tss
        UR Rarity
        Elder Entity N'tss
        UR Rarity
        Elder Entity N'tss
        LIGHT 4
        Elder Entity N'tss
        • ATK:

        • 2500

        • DEF:

        • 1200


        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

        UR Rarity
        I:P Masquerena
        UR Rarity
        I:P Masquerena
        UR Rarity
        I:P Masquerena
        DARK
        I:P Masquerena
        • ATK:

        • 800

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        FIRE
        Knightmare Phoenix
        • ATK:

        • 1900

        • LINK-2

        Link Arrow:

        Top

        Right


        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Knightmare Unicorn
        DARK
        Knightmare Unicorn
        • ATK:

        • 2200

        • LINK-3

        Link Arrow:

        Left

        Right

        Bottom


        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

        SR Rarity
        Herald of the Arc Light
        SR Rarity
        Herald of the Arc Light
        SR Rarity
        Herald of the Arc Light
        LIGHT 4
        Herald of the Arc Light
        • ATK:

        • 600

        • DEF:

        • 1000


        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

        SR Rarity
        Mereologic Aggregator
        SR Rarity
        Mereologic Aggregator
        SR Rarity
        Mereologic Aggregator
        DARK
        Mereologic Aggregator
        • ATK:

        • 2600

        • DEF:

        • 3000


        2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

        SR Rarity
        Phantom Fortress Enterblathnir
        SR Rarity
        Phantom Fortress Enterblathnir
        SR Rarity
        Phantom Fortress Enterblathnir
        WIND
        Phantom Fortress Enterblathnir
        • ATK:

        • 2900

        • DEF:

        • 2500


        2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.

        Need 22 UR

        UR Rarity
        Greed Jar1 card
        UR Rarity
        Meizen the Battle Ninja1 card
         Rarity
        The Unstoppable Exodia Incarnate1 card
        UR Rarity
        Black Luster Soldier - Soldier of Chaos1 card
        UR Rarity
        Borrelcode Dragon1 card
        UR Rarity
        Topologic Zeroboros1 card
        UR Rarity
        Prediction Princess Tarotrei2 card
        UR Rarity
        Prediction Princess Tarotreith2 card
        UR Rarity
        Red Supernova Dragon1 card
        UR Rarity
        Ghost Reaper & Winter Cherries3 card
        UR Rarity
        Foolish Burial1 card
        UR Rarity
        Harpie's Feather Duster1 card
        UR Rarity
        Heavy Storm1 card
        UR Rarity
        Ultimate Slayer3 card
        UR Rarity
        Upstart Goblin2 card

        Main: 40 Extra: 15

        R Rarity
        3 cardManju of the Ten Thousand Hands
        R Rarity
        3 cardManju of the Ten Thousand Hands
        Manju of the Ten Thousand Hands
        LIGHT 4
        Manju of the Ten Thousand Hands
        • ATK:

        • 1400

        • DEF:

        • 1000


        When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


        SR Rarity
        2 cardSanta Claws
        SR Rarity
        2 cardSanta Claws
        Santa Claws
        LIGHT 6
        Santa Claws
        • ATK:

        • 1200

        • DEF:

        • 2500


        You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


        R Rarity
        3 cardSpirit of the Fall Wind
        R Rarity
        3 cardSpirit of the Fall Wind
        Spirit of the Fall Wind
        WIND 4
        Spirit of the Fall Wind
        • ATK:

        • 1800

        • DEF:

        • 900


        If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.


        UR Rarity
        1 cardGreed Jar
        UR Rarity
        1 cardGreed Jar
        Greed Jar
        EARTH 3
        Greed Jar
        • ATK:

        • 700

        • DEF:

        • 800


        FLIP: Apply these effects in sequence. ● Excavate any number of cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also send the remaining to the GY. ● Send monsters from your Extra Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use this effect of "Greed Jar" once per turn.


        SR Rarity
        1 cardPot of The Forbidden
        SR Rarity
        1 cardPot of The Forbidden
        Pot of The Forbidden
        EARTH 9
        Pot of The Forbidden
        • ATK:

        • 2000

        • DEF:

        • 3000


        FLIP: You can activate 1 of these effects; ● Draw 2 cards. ● Return all Spell and Trap Cards on the field to the hand. ● Destroy all monsters your opponent controls. ● Look at your opponent's hand, also shuffle 1 card from their hand into the Deck. You can only use this effect of "Pot of The Forbidden" once per turn.


        N Rarity
        3 cardPrediction Princess Bibliomuse
        N Rarity
        3 cardPrediction Princess Bibliomuse
        Prediction Princess Bibliomuse
        EARTH 9
        Prediction Princess Bibliomuse
        • ATK:

        • 2500

        • DEF:

        • 2500


        FLIP: You can add 1 "Prediction Princess" monster, except "Prediction Princess Bibliomuse", and 1 Ritual Spell from your Deck to your hand. If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position. You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


        N Rarity
        1 cardSonic Jammer
        N Rarity
        1 cardSonic Jammer
        Sonic Jammer
        WIND 2
        Sonic Jammer
        • ATK:

        • 350

        • DEF:

        • 650


        FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.


        UR Rarity
        2 cardPrediction Princess Tarotrei
        UR Rarity
        2 cardPrediction Princess Tarotrei
        Prediction Princess Tarotrei
        LIGHT 9
        Prediction Princess Tarotrei
        • ATK:

        • 2700

        • DEF:

        • 1200


        You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn. ● During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position. ● During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


        UR Rarity
        2 cardPrediction Princess Tarotreith
        UR Rarity
        2 cardPrediction Princess Tarotreith
        Prediction Princess Tarotreith
        DARK 9
        Prediction Princess Tarotreith
        • ATK:

        • 1200

        • DEF:

        • 2700


        You can Ritual Summon this card with "Underworld Ritual of Prediction". Must be Ritual Summoned, or Special Summoned with "Prediction Princess Tarotrei". You can only use each effect of "Prediction Princess Tarotreith" once per turn. (Quick Effect): You can activate 1 of these effects; ● Flip any number of face-down monsters you control to face-up Defense Position. ● Flip any number of face-up monsters you control to face-down Defense Position. FLIP: You can Special Summon 1 Flip monster from your Deck in face-down Defense Position.


        UR Rarity
        3 cardGhost Reaper & Winter Cherries
        UR Rarity
        3 cardGhost Reaper & Winter Cherries
        Ghost Reaper & Winter Cherries
        DARK 3
        Ghost Reaper & Winter Cherries
        • ATK:

        • 0

        • DEF:

        • 1800


        If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.


        SR Rarity
        3 cardBook of Eclipse
        SR Rarity
        3 cardBook of Eclipse
        Book of Eclipse
        Spell Quick
        Book of Eclipse

          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


          UR Rarity
          1 cardFoolish Burial
          UR Rarity
          1 cardFoolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            UR Rarity
            1 cardHarpie's Feather Duster
            UR Rarity
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              UR Rarity
              1 cardHeavy Storm
              UR Rarity
              1 cardHeavy Storm
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.


                SR Rarity
                1 cardPot of Extravagance
                SR Rarity
                1 cardPot of Extravagance
                Pot of Extravagance
                Spell Normal
                Pot of Extravagance

                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                  Tag(s):

                  SR Rarity
                  3 cardPre-Preparation of Rites
                  SR Rarity
                  3 cardPre-Preparation of Rites
                  Pre-Preparation of Rites
                  Spell Normal
                  Pre-Preparation of Rites

                    Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                    N Rarity
                    2 cardPrediction Ritual
                    N Rarity
                    2 cardPrediction Ritual
                    Prediction Ritual
                    Spell Normal
                    Prediction Ritual

                      This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.


                      UR Rarity
                      3 cardUltimate Slayer
                      UR Rarity
                      3 cardUltimate Slayer
                      Ultimate Slayer
                      Spell Normal
                      Ultimate Slayer

                        Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                        R Rarity
                        2 cardUnderworld Ritual of Prediction
                        R Rarity
                        2 cardUnderworld Ritual of Prediction
                        Underworld Ritual of Prediction
                        Spell Normal
                        Underworld Ritual of Prediction

                          This card is used to Ritual Summon any "Prediction Princess" Ritual Monster from your hand or GY in face-up Attack Position or face-down Defense Position. You must also Tribute monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During the Standby Phase, if you control a "Prediction Princess" Ritual Monster: You can banish this card from your GY; Special Summon 1 non-Ritual "Prediction Princess" monster from your Deck in face-down Defense Position.


                          UR Rarity
                          2 cardUpstart Goblin
                          UR Rarity
                          2 cardUpstart Goblin
                          Upstart Goblin
                          Spell Normal
                          Upstart Goblin

                            Draw 1 card, then your opponent gains 1000 LP.


                            N Rarity
                            1 cardFossil Machine Skull Wagon
                            N Rarity
                            1 cardFossil Machine Skull Wagon
                            Fossil Machine Skull Wagon
                            EARTH 6
                            Fossil Machine Skull Wagon
                            • ATK:

                            • 1700

                            • DEF:

                            • 1500


                            1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                            SR Rarity
                            1 cardFossil Warrior Skull Knight
                            SR Rarity
                            1 cardFossil Warrior Skull Knight
                            Fossil Warrior Skull Knight
                            EARTH 6
                            Fossil Warrior Skull Knight
                            • ATK:

                            • 2400

                            • DEF:

                            • 1100


                            1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                            UR Rarity
                            1 cardMeizen the Battle Ninja
                            UR Rarity
                            1 cardMeizen the Battle Ninja
                            Meizen the Battle Ninja
                            DARK 6
                            Meizen the Battle Ninja
                            • ATK:

                            • 2500

                            • DEF:

                            • 1500


                            2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.


                             Rarity
                            1 cardThe Unstoppable Exodia Incarnate
                             Rarity
                            1 cardThe Unstoppable Exodia Incarnate
                            The Unstoppable Exodia Incarnate
                            DARK 10
                            The Unstoppable Exodia Incarnate
                            • ATK:

                            • -1

                            • DEF:

                            • 0


                            5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                            SR Rarity
                            1 cardAltergeist Hexstia
                            SR Rarity
                            1 cardAltergeist Hexstia
                            Altergeist Hexstia
                            FIRE
                            Altergeist Hexstia
                            • ATK:

                            • 1500

                            • LINK-2

                            Link Arrow:

                            Right

                            Bottom


                            2 "Altergeist" monsters Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.


                            UR Rarity
                            1 cardBlack Luster Soldier - Soldier of Chaos
                            UR Rarity
                            1 cardBlack Luster Soldier - Soldier of Chaos
                            Black Luster Soldier - Soldier of Chaos
                            EARTH
                            Black Luster Soldier - Soldier of Chaos
                            • ATK:

                            • 3000

                            • LINK-3

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom-Right


                            3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                            UR Rarity
                            1 cardBorrelcode Dragon
                            UR Rarity
                            1 cardBorrelcode Dragon
                            Borrelcode Dragon
                            DARK
                            Borrelcode Dragon
                            • ATK:

                            • 2500

                            • LINK-3

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom-Right


                            2+ Effect Monsters This card cannot be destroyed by card effects while a Link Monster points to it. You can only use each of the following effects of "Borrelcode Dragon" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster with 3000 or more ATK from the field, and if you do, Special Summon 1 "Topologic" monster from your Extra Deck or GY.


                            R Rarity
                            1 cardMarincess Sea Angel
                            R Rarity
                            1 cardMarincess Sea Angel
                            Marincess Sea Angel
                            WATER
                            Marincess Sea Angel
                            • ATK:

                            • 1000

                            • LINK-1

                            Link Arrow:

                            Left


                            1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.


                            SR Rarity
                            1 cardSalamangreat Balelynx
                            SR Rarity
                            1 cardSalamangreat Balelynx
                            Salamangreat Balelynx
                            FIRE
                            Salamangreat Balelynx
                            • ATK:

                            • 500

                            • LINK-1

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                            1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                            UR Rarity
                            1 cardTopologic Zeroboros
                            UR Rarity
                            1 cardTopologic Zeroboros
                            Topologic Zeroboros
                            DARK
                            Topologic Zeroboros
                            • ATK:

                            • 3000

                            • LINK-4

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                            2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                            UR Rarity
                            1 cardRed Supernova Dragon
                            UR Rarity
                            1 cardRed Supernova Dragon
                            Red Supernova Dragon
                            DARK 12
                            Red Supernova Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 3000


                            3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                            SR Rarity
                            1 cardGolden Cloud Beast - Malong
                            SR Rarity
                            1 cardGolden Cloud Beast - Malong
                            Golden Cloud Beast - Malong
                            LIGHT 6
                            Golden Cloud Beast - Malong
                            • ATK:

                            • 2200

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                            SR Rarity
                            1 cardLyrilusc - Assembled Nightingale
                            SR Rarity
                            1 cardLyrilusc - Assembled Nightingale
                            Lyrilusc - Assembled Nightingale
                            WIND
                            Lyrilusc - Assembled Nightingale
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                            SR Rarity
                            1 cardMereologic Aggregator
                            SR Rarity
                            1 cardMereologic Aggregator
                            Mereologic Aggregator
                            DARK
                            Mereologic Aggregator
                            • ATK:

                            • 2600

                            • DEF:

                            • 3000


                            2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                            SR Rarity
                            1 cardPhantom Fortress Enterblathnir
                            SR Rarity
                            1 cardPhantom Fortress Enterblathnir
                            Phantom Fortress Enterblathnir
                            WIND
                            Phantom Fortress Enterblathnir
                            • ATK:

                            • 2900

                            • DEF:

                            • 2500


                            2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.



                            PREDICTION PRINCESS Decks in MASTER DUEL








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